Socially Consistent Characters in Player-Specific Stories

نویسندگان

  • David Thue
  • Vadim Bulitko
  • Marcia Spetch
  • Michael Webb
چکیده

In the context of interactive, virtual experiences, the use of personality models to maintain consistent character behaviour is becoming more widespread in both industry and academia. Most current techniques, however, are limited in one of three ways: either they overly restrict user actions, have a high cost for creating varied content, or rely on a representation that prohibits conveying complex content to the user. Toward addressing these issues, we introduce Socially Consistent Role Passing, a mechanism for ensuring consistent character behaviour that leverages the design of PaSSAGE, an existing system for generating adaptive, interactive stories. While results from previous human user studies have shown that PaSSAGE improves the enjoyment of players with little gaming experience, we present results from a new study showing that PaSSAGE’s adaptive stories, augmented with Socially Consistent Role Passing, improve the enjoyment of all players versus a set of fixed-structure alternatives.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Data-Driven Alibi Story Telling for Social Believability

As computer games adopt larger, more life-like virtual worlds, socially believable characters become progressively more important. Socially believable non-player characters (NPCs) must be able to act in social situations and communicate with human players. In this paper, we address one aspect of social believability: the construction and telling of alibi stories, or an artificial background tha...

متن کامل

Improving Narrative Consistency in Planning-Based Interactive Storytelling

Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have plots centered on a riddle, and describes a mechanism that can be introduced to planning-based IS in order to make the generated stories follow a specified tension arc. Results from experiments with users suggest that t...

متن کامل

Character Based Interactive Storytelling for Role Playing Games

One of the main advantages of computers or games consoles over other entertainment media is that they provide the user with a means to interact with the system. Video games as an entertainment medium provide an excellent opportunity to tell a truly interactive story in which the players actions and interactions with non-player characters affect the entire development and structure of the story....

متن کامل

A Multi-Player Educational Game for Story Writing

In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The game enables children to collaboratively build a virtual “story world” and then role-play characters in that world. The educational purpose of the system is to motivate children to write better stories, by providing them with a collaborative, interactive, computer game-like environment in which stor...

متن کامل

Luhning 1 Entertainment and Didacticism: Eliza Haywood’s The Unequal Conflict and Fatal Fondness

Eliza Haywood produced innovative, socially meritorious, and entertaining literature throughout her career. In particular, her novels often told stories about people who did not always make socially or morally correct choices; their missteps made them interesting and provided the basis for stories that examined what happened when people defied the status quo. Alexander Pettit observes that " [i...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010